Projects & Impact

Esports players competing at a gaming event
Programme showcases from Esports.NGO and our partners — gaming and esports programmes designed for safer, smarter and more inclusive digital communities, available for commissioning.

On this page, impact means measured change. Programme reach and outputs are reported separately, and the outcomes below are intended, not yet delivered.

Founder & team experience

The Esports.NGO founder and team have led or contributed to these gaming and esports initiatives. They are shown as team track record — not programmes delivered under the NGO’s own contracts.

  • Afrika Esports Series A continental professional esports league; Esports.NGO and Passport.GG provided technical support.
  • IACA / Nazaha esports integrity training Integrity and anti-corruption in esports training for Nazaha, Saudi Arabia.
  • IESF Big Bang Asia Open An IESF regional esports open, delivered by Passport.GG.
  • LUNEX University Esports education work with LUNEX University.
  • Saudi Esports Academy Esports education and training, Saudi Arabia.
  • #AllGamersMatter The inclusion campaign connected to the Afrika Esports Series.

Available for commissioning

These programmes are designed and ready to run. A commissioning or consortium partner brings each one to a real cohort, site or country.

Programme showcase
Cybersecurity in Gaming Estonia / Baltics Cybersecurity in Gaming

Cybersecurity Awareness for Young Gamers

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Cybersecurity Awareness for Young Gamers

Country / region
Estonia / Baltics
Status
Planned
Evidence status
Available for commissioning
Funding
Internally developed
Impact area
Cybersecurity in Gaming
Partner type
Safety & age-compliance technology partner
Problem addressed
Young players face scams, phishing, account theft and social engineering inside the games and communities they use every day — and often don't recognise the risk until the damage is done. Parents and teachers rarely see how these threats appear inside gaming culture.
Solution delivered
A cybersecurity-in-gaming programme that teaches players, parents and educators to spot scams, protect accounts and stay safe in gaming communities — in the language gamers actually use.
Activities
  • Player workshops on account protection and anti-scam habits
  • Creator-led awareness content and phishing-recognition guides
  • Parent and teacher briefings on gaming-specific threats
  • Cyber-hygiene checklists for esports teams
Intended outcomes
Aims to raise practical cybersecurity awareness among young players and give parents and schools a gaming-native way to talk about online risk.
Photos / videos
Partners
  • Valvur.AI — Safety, Online Protection & Age Compliance

Seeking commissioning or consortium partners

View programme details

Safe School Esports Clubs

Country / region
Estonia / EU
Status
Planned
Evidence status
Available for commissioning
Funding
Internally developed
Impact area
Education & Future Skills
Partner type
Gamer identity & esports infrastructure partner
Problem addressed
Schools want to channel students' enthusiasm for gaming into something structured and safe, but local esports clubs often lack organising tools, safety standards and a way to run fair competition.
Solution delivered
A school esports programme that gives teachers the structure, safety standards and infrastructure to run inclusive, well-managed clubs — moving from one-off tournaments to lasting communities.
Activities
  • Club setup guidance and safeguarding standards
  • Verified participation and tournament infrastructure for fair play
  • Teacher and student-ambassador training
  • Inclusive formats, including girls-in-gaming pathways
Intended outcomes
Aims to help schools run esports clubs that are safe, inclusive and educational, with the tools to sustain them beyond a single event.
Photos / videos
Partners
  • Passport.GG — Gamer Identity & Esports Infrastructure

Seeking commissioning or consortium partners

Programme showcase
Sim-Racing & Road Safety Baltics / EU Campaigns, Events & Content

Sim-Racing for Road Safety

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Sim-Racing for Road Safety

Country / region
Baltics / EU
Status
Planned
Evidence status
Available for commissioning
Funding
Internally developed
Impact area
Campaigns, Events & Content
Partner type
Sim-racing, education & road-safety partner
Problem addressed
Reaching young people with road-safety messages is hard when the message sounds like a lecture. Racing culture has their attention — but that energy is rarely connected to real-world safety.
Solution delivered
A sim-racing programme that turns competitive racing culture into road-safety awareness, reaction training and STEM engagement — safety education young people actually want to take part in.
Activities
  • Sim-racing activations at schools and community events
  • Road-safety and responsible-driving awareness formats
  • Reaction, decision-making and STEM modules
  • Public awareness campaigns around mobility and safety
Intended outcomes
Aims to connect racing culture with road-safety awareness and STEM interest, giving schools and communities a positive way to reach young people.
Photos / videos
Partners
  • Passport.GP — Sim-Racing, Education & Road Safety

Seeking commissioning or consortium partners

Programme showcase
Safe Play & Digital Wellbeing Estonia / International Safe Play & Digital Wellbeing

Parent & Teacher Awareness for Safer Play

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Parent & Teacher Awareness for Safer Play

Country / region
Estonia / International
Status
Planned
Evidence status
Available for commissioning
Funding
Internally developed
Impact area
Safe Play & Digital Wellbeing
Partner type
Safety & age-compliance technology partner
Problem addressed
Parents and teachers are often the last to understand the online spaces where young people spend their time — from toxic behaviour and harassment to pressure to overspend — which leaves them unable to help.
Solution delivered
A digital-wellbeing programme that equips parents and teachers to recognise online harms, support healthy gaming habits and respond to harassment, cyberbullying and unsafe interactions with confidence.
Activities
  • Parent and teacher awareness sessions on online harms
  • Practical guides on healthy gaming habits and screen wellbeing
  • Reporting, escalation and support-pathway training
  • Anti-cyberbullying and anti-harassment resources
Intended outcomes
Aims to give parents and educators the understanding and tools to support young players' wellbeing and respond early to online harm.
Photos / videos
Partners
  • Valvur.AI — Safety, Online Protection & Age Compliance

Seeking commissioning or consortium partners

Let’s build the future of positive gaming together.

Gaming is shaping the next generation. The question is whether we leave it to grow by accident — or build it with purpose.