#Play4Good
Esports for Good.
Safer Digital Generations.
We help partners use esports and gaming to build safer, smarter and more inclusive digital communities.
We work with governments, brands, gaming companies, schools and communities to turn gaming culture into public value — through cybersecurity awareness, digital wellbeing, safe access, education, grants and international cooperation.
Why this matters now
Gaming is no longer “just play.” It is where youth culture, digital safety, education, identity and regulation meet.
Young people need safer participation, better education, stronger community standards, cybersecurity awareness, privacy-conscious age assurance, trusted local partners and programmes that speak the language of gaming culture.
of 15-year-olds across OECD countries reported playing video games (PISA 2022 data).
of adolescents aged 11, 13 and 15 reported being cyberbullied — 279,000+ adolescents across 44 countries and regions (HBSC 2021/22).
of 15-year-olds reported encountering upsetting age-inappropriate content online (OECD countries, 2022 data).
of Europeans play video games — more than 70% among people aged 6–24 (2021 industry data).
Rising regulation
Age assurance and youth online safety are becoming law.
Esports.NGO helps partners understand this changing environment and translate it into practical, youth-friendly and privacy-conscious programmes.
Last reviewed: 2026-07-03
The European Commission has presented an EU age-verification approach under the Digital Services Act, designed to help users prove they are old enough to access age-restricted services while avoiding unnecessary data sharing.
The UK Online Safety Act requires platforms to protect children online, including the use of highly effective age assurance for harmful or age-restricted content.
Australia’s under-16 social media restrictions came into effect on 10 December 2025, requiring age-restricted platforms to take reasonable steps to prevent under-16s from creating or keeping accounts.
Roblox has introduced age checks for communication features, including facial age estimation and ID verification, with communication limited by age groups unless users become trusted connections. Apple and Google are also moving toward age-signal infrastructure: Apple offers child-safety developer tools including Declared Age Range, while Google Play has introduced an Age Signals API to help developers support age-related legal compliance.
Impact areas
Safer digital communities cannot be built through one action alone.
Safer Online Communities
Safe Access, Age Assurance & Consent
Public Protection & Institutional Capacity
Esports Development & Integration
Research, Evidence & Ecosystem Innovation
Grants & Ecosystem Support
Grants and funded cooperation.
How we cooperate
From early concept to implementation and impact reporting.
Strategic Consulting & Advisory
National esports development, youth policy, CSR through gaming.
Education & Capacity Building
Workshops, teacher training, executive briefings, youth ambassadors.
Programme Design & Implementation
Complete programmes around safety, school esports and digital skills.
Campaigns & Public Awareness
Gaming culture, creators and tournaments carrying important topics.
Research With Universities
Evidence for decision-makers: studies, briefs, white papers.
International Projects & Public Funding
Consortiums for EU and international funding programmes.
Current Partners
- Valvur.AI Safety & Age Compliance
- Passport.GG Gamer Identity & Infrastructure
- Passport.GP Sim-Racing & Road Safety
The future of gaming will not be shaped only by platforms, publishers or tournaments. It will also be shaped by the organisations that invest in digital safety, cybersecurity awareness, responsible participation and grassroots communities.
Create a Chapter
Bring the Esports.NGO mission to your country, city or region.
A Chapter is a local representation of the Esports.NGO mission — connecting players, teachers, organisers, parents, schools and institutions around safe, educational and positive gaming.
Programme showcases
Available for commissioning — from cybersecurity campaigns to sim-racing for road safety.
Knowledge & industry credibility
Built on deep industry expertise.
A key knowledge foundation behind our work: Esports: Insider Tips on Succeeding in the Industry that is Shaping the Future of Entertainment — published by Palgrave Macmillan, authored by Ignat Bobrovich.
News & Insights
Updates, research and practical guidance.
Let’s build the future of positive gaming together.
Gaming is shaping the next generation. The question is whether we leave it to grow by accident — or build it with purpose.